Ron Alpert
AR/VR Development & Design

Hollywood, CA


C# development (Unity), AR/VR Experience authoring & implementation

Modeling & Surfacing for Film, Broadcast
Level artist for Game Development - Modeling, UVW unwrapping and texture painting, lighting, level design, UI design,

Maya, 3DS Max, UnrealEd 3, Unity, Softimage XSI, Deep Paint 3D, Gimp Movie Paint, Photoshop, Premiere, After Effects, ZBrush, Mental Ray, Vray, MARI, Vuforia, Monodevelop


MPC, Los Angeles, CA 2018
Unity developer for Magic Leap projects

MethodEXP/Deluxe, Los Angeles, CA 2017
Unity developer for Batman and Cyborg levels "Justice League VR"

DAQRI, Los Angeles, CA 2013-2017
Design, code, build, and publish augmented reality experiences

Hydrogen Whiskey, Santa Monica, CA 2012-2013
Model/texture/lighting artist for various projects "Our Path" mobile app, "Fast & The Furious: Showdown" console title, other projects

UpUpStart, Los Angeles, CA 2012
Level artist for mobile app development "Epic Skater"

Fuse FX, Los Angeles, CA 2012
Model/texture artist for "American Horror Story: Asylum" and "The New Normal"

9K9, Los Angeles, CA 2011-2012
Environment artist for ABM project

House of Moves, Los Angeles, CA 2010-2011
Environment artist for "Stan Lee NHL Guardians" TV spots

Killspace Entertainment, Los Angeles, CA 2009-2010
Production artist for pitch development

Obsidian Entertainment/Sega, Irvine, CA 2007-2009
Level artist for "Alpha Protocol" (2010) and "Aliens RPG" (cancelled)

Neversoft Entertainment, Los Angeles, CA 2005-2006
Level artist for "Tony Hawk's Project 8" (2006)
and "Tony Hawk’s American Wasteland" (2005)

Legacy Interactive, Los Angeles, CA 2004
Texture painter and modeler for “ER – The Game”

Rhythm + Hues Studios, Los Angeles, CA 2004
Texture painter for film and commercial.
Painted environment and vehicle textures for Vin Diesel movie "Chronicles of Riddick," painted textures for "Skippy Snack Bar" TV spot

Left Field Productions/Activision, Westlake Village, CA 2002-2004
Level Artist for console title “MTX Mototrax” motocross racing game

Dragonlight Productions/Kemco, Tarzana, CA 2001
Designed, built, textured and vertex-lit a warehouse environment for "Batman : Dark Tomorrow" console title

New World Computing/3DO, Agoura Hills, CA 2000-2001
Artist 2 position. 2D conceptual design, 3D graphic modeling/texturing/animation for RPG title "Heroes of Might and Magic IV"

Impressions Games/Sierra Online, Cambridge, MA 1997-2000
Created 2D and 3D assets for several released AAA titles, including "Lords of Magic," "Caesar 3" and "Pharaoh," as well as unreleased projects. Character design, 3D modeling (characters and objects), texturing and animation

Bachelor of Fine Arts, University of Massachusetts, Amherst 1997
Major: Computer Graphics and Animation
Minor: Art History